Posts tagged with "game"



DEVLOG#3: Christmas Crunch Confessions (Special)
devlog · 24. December 2020
Watch the development of an indie game and be a part of it! In this special Christmas devlog episode I get knocked out by «December Crunch» - the manifestation of my recent crunch month. (Game makers call the process of working nights and weekends to hit a tight deadline “crunch”). Merry Christmas 2020 and Happy New Year 2021 to all of you!
devlog · 20. November 2020
In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.

devlog · 15. October 2020
Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future.
game development · 29. September 2020
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.

game development · 02. July 2020
In this video I present you my TOP 10 YouTube game development channels from which I learned to use Unity and much more around game design, development, business and inspiration.
game development · 14. January 2020
The result from the Countryball Potato Mayhem charity campaign and a first-year review of the game

masterthesis · 24. January 2018
In this chapter I will cover what sources I used to get a basic landscape generator working. It will be mostly built up on a tutorial I found on YouTube and how I will extend the existing code to include more features
game development · 01. January 2018
The PrättiApp is an educational mixed-reality app for families with children, which is played locally in the various villages of the Swiss mountain region called 'Prättigau'

game development · 01. May 2016
A review of my first attempt in 2016 to create and design a VR experience in Unity with Google Cardboard as my Bachelor thesis.

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