Watch the development of an indie game and be a part of it! In this special Christmas devlog episode I get knocked out by «December Crunch» - the manifestation of my recent crunch month.
(Game makers call the process of working nights and weekends to hit a tight deadline “crunch”).
Merry Christmas 2020 and Happy New Year 2021 to all of you!
In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.
Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future.
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
In this chapter I will cover what sources I used to get a basic landscape generator working. It will be mostly built up on a tutorial I found on YouTube and how I will extend the existing code to include more features