devlog · 20. November 2020
In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.
devlog · 15. October 2020
Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future.

game development · 29. September 2020
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
game development · 02. July 2020
In this video I present you my TOP 10 YouTube game development channels from which I learned to use Unity and much more around game design, development, business and inspiration.

game development · 14. January 2020
The result from the Countryball Potato Mayhem charity campaign and a first-year review of the game
masterthesis · 08. July 2018
Check out the new trailer of GenoTerra and read about the process of finishing this game project as part of my design master thesis using a newly developed technique for creating coherent game worlds.

masterthesis · 10. April 2018
I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. So, grab a pen and paper – we’re be exploring the unexpected.
masterthesis · 26. February 2018
How can we generate dense vegetation and still have a decent amount of FPS? I give some hints in this chapter and share some good assets I've found and bring the game environment closer to life!

masterthesis · 25. January 2018
This chapter is all about how I solved it (so far) to place all kinds of assets like 3D-meshes or grass on the terrain. I will show you three methods how you can achieve it with code and comics. Lots to learn!
masterthesis · 24. January 2018
In this chapter I will cover what sources I used to get a basic landscape generator working. It will be mostly built up on a tutorial I found on YouTube and how I will extend the existing code to include more features

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