Watch the development of an indie game and be a part of it! In this special Christmas devlog episode I get knocked out by «December Crunch» - the manifestation of my recent crunch month.
(Game makers call the process of working nights and weekends to hit a tight deadline “crunch”).
Merry Christmas 2020 and Happy New Year 2021 to all of you!
In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.
Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future.
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
This chapter is all about how I solved it (so far) to place all kinds of assets like 3D-meshes or grass on the terrain. I will show you three methods how you can achieve it with code and comics. Lots to learn!