This chapter is all about how I solved it (so far) to place all kinds of assets like 3D-meshes or grass on the terrain. I will show you three methods how you can achieve it with code and comics. Lots to learn!
This is the introduction to my "Procedural Generation in Unity"-Development Blog and what it is about. This chapter is meant to help people interested in procedural landscape and environment generation within Unity to get a starting point for their personal projects. I will also briefly introduce myself, my thesis project and what I hope the project might become in the near future. Start reading now and find out who I've met at the Ludicious Game Festival in Zurich last weekend!