Watch the development of an indie game and be a part of it! In this special Christmas devlog episode I get knocked out by «December Crunch» - the manifestation of my recent crunch month.
(Game makers call the process of working nights and weekends to hit a tight deadline “crunch”).
Merry Christmas 2020 and Happy New Year 2021 to all of you!
This chapter is all about how I solved it (so far) to place all kinds of assets like 3D-meshes or grass on the terrain. I will show you three methods how you can achieve it with code and comics. Lots to learn!