Posts tagged with "design"



DEVLOG#4: Character Design Chaos
devlog · 13. May 2021
In this 4th devlog episode we go through the steps to create a brand new mecha main character for the game.
masterthesis · 08. July 2018
Check out the new trailer of GenoTerra and read about the process of finishing this game project as part of my design master thesis using a newly developed technique for creating coherent game worlds.

masterthesis · 10. April 2018
I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. So, grab a pen and paper – we’re be exploring the unexpected.

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