Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future.
This is the introduction to my "Procedural Generation in Unity"-Development Blog and what it is about. This chapter is meant to help people interested in procedural landscape and environment generation within Unity to get a starting point for their personal projects. I will also briefly introduce myself, my thesis project and what I hope the project might become in the near future. Start reading now and find out who I've met at the Ludicious Game Festival in Zurich last weekend!